While it could be excused that rising tensions would increase the rate in which some of the examples were developed, it is a bit hard to justify ships such as the La Fayette Class frigates which weren't commissioned until 1996, a good five years after the games 1991 cut-off date. Only the US can use them, they take a metric week to reload, and they can one-shot more or less anything they hit. In this game, they're pared down to simply being an airplane sniping platform and precision cluster munition launcher, respectively.
The Patriot missile and ATACMS, both expensive land-based artillery in real life, are theater-level weapons.It is still the longest-ranged anti-shipping missile in the game. In-game, it's reduced to just over 9.4 kilometers. The P-270 Moskit with the NATO Reporting Name SS-N-22 Sunburn, deployed onto the Udaloy, Sovremenny & Tarantul ships has a range of 120 kilometers in real life.Acceptable Breaks from Reality: Takes the same breaks from reality for ground and aerial weapons in the sequels, then takes them to a whole new level with naval combat:.'It all comes down to the infantryman and his tropes':